julio de Araujo muzzle3d modelling,texturing Location: Central London, United Kingdom Language(s):
English, Portuguese Member Since: February 2004 Last Updated: 11 September 2007 Portfolio Views: 7067 Chosen as Favorite: 4
Groups:
The Commissar Maya, mental ray, Photoshop, XSI August 2007
This is my interpretation of a commissar from the wonderfull world of Warhammer!
I used maya for all the modelling and mudbox for the head sculpting.Photoshop for all the textures and finally XSI for the rendering.
I hope you all enjoy