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julio de Araujo
muzzle3d
modelling,texturing



Location:
Central London, United Kingdom

Language(s):
English, Portuguese

Member Since:
February 2004

Last Updated:
11 September 2007

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The Commissar
Maya, mental ray, Photoshop, XSI
August 2007


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This is my interpretation of a commissar from the wonderfull world of Warhammer!
I used maya for all the modelling and mudbox for the head sculpting.Photoshop for all the textures and finally XSI for the rendering.
I hope you all enjoy

 
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